How Much Money Can You Make From Mining Experience Points XP Rating: 4,1/5 4850reviews

Anyone who took a look into Experience Points (XP) over the summer is undoubtedly wondering how the project grew from the tiny $350,000 market cap over 1000 times to what it is currently trading. XP is currently trading at a price of about 1/5 of a penny, and sits at rank 61 on Coinmarketcap. Experience Points, which first launched in 2016 and was relaunched this past summer, is reminiscent of the types of coins launched in 2014 and 2015.

Like older coins, the only real distinction XP provides is the mining algorithm, distribution rates rates, and total supply. XP does provide an interesting approach to Proof-of-Stake, which gives small holders a higher PoS rate than larger balances. Beyond this, XP doesn’t really offer anything. There have been a few initiatives by community members: a faucet, a game, and a store. The store allows users to purchase gift cards from places such as Steam for XP. However, the XP costs of these cards is, at least currently, very inflated.

Jan 2, 2018 - Are you thinking about adding Experience Points (XP) to your cryptocurrency portfolio? Experience Points Price, News and Analysis (XP). Experience Points and other SHA-256 coins can typically only be mined profitably with a piece of specialized mining hardware called an ASIC, which stands for.

The game, which pays players in XP, barely works. It is a simple match’em game, where players allegedly earn more XP for higher scores. However, pieces often fail to fall after matches are completed, causing an unplayable board filled with holes. It may be possible to earn multiple XP, but the game breaks so quickly that earning more than one XP per play is unobtainable.. In the end, you are actually paying to play a broken game.

How Much Money Can You Make From Mining Experience Points XP

You can receive five to 50 XP every eight hours. With zero substance behind the project, it’s illogical to think that this coin’s growth has been natural in any way. The coin is primarily traded on Coinexchange.io, which has built a reputation as a playground for market manipulation. The exchange has made it clear they don’t mind bots forging volume or manipulate the price of a coin. Because of this, Experience Points is a strong candidate for a massive pump and dump. Other evidence that highlights foul play is Binance’s coin of the month competition. In this competition, users of the exchange can vote for their favorite coin to be added to the exchange.

When voting opened this morning, XP instantaneously received over 600 votes, which suggests some heavily coordinated botting activities, As there is no major community to explain the huge support. Of the social media platforms XP participates in: it has under 200 followers on Instagram, under 400 subscribers on YouTube, just over 400 subscribers on Reddit, and 350 members on its Facebook group (of that, 324 joined within the past month).

There are a large number of users on Discord, but that can be attributed to general Discord users exploring the most popular global channels. With just a few minutes of research, it is very clearly that this project is pure vaporware. Unfortunately, some unlucky buyers have helped to contribute to this massive dump. Anyone who unknowingly invested into XP within the past few days will surely get burnt.

Post by Rouen Not right now, but I'm searching for it now. Will edit this post with the results.

Edit 1: Can't find any hard data immediately, but evidence suggests the experience gain is based on the 'level' of the material being farmed in relation to your character level. For example, a level 79 picking his first Silverleaf may gain nothing or extremely trival amount of XP, but a level 79 dinging on a saronite node receives experience comparable to a monster kill of his level. Edit 2: I found this. I can't click random stuff at work, so I didn't check out the link to a character at the bottom of the page. I'll look when I get home, but it suggests this guy leveled from 1 to 80 with just professions since the patch, he only killed 3 mobs. I do not know if this is true. How do I get enchanting mats?

That's right, by farming dungeons. How do I get engineering/enchanting recipes? That's right, by farming. So you see, there's no difference, except that non-gathering professions takes more time to skill up and it way more time demanding. This is a bit short sighted.

What benefits does Herbalism or Mining bring to end game raiding? (before 4.0.1, the Herbalism buff is NOICE) A small self heal and a permanent boost to stamina. Neither of these did damage. Skinning gave crit, which was slightly more universal for raiding.

We could get into the semantics of 'I live longer to do more damage,' but these benefits are very, very marginal in the world of WotLK raiding. Lifebloom might save your ass in PvP or while leveling occasionally, but that's it. The following argument applies to all crafting professions What does Engineering give you? A slew of excellent item enhancements, bombs, etc. To get these perks, you needed to work harder and/or spend the gold.

You have just max'ed engineering and can now offer a service and make gold with it without ever leaving the town. As a JC, I have made many thousands of gold without providing my own materials.

All I needed was the AH and a mailbox. A gatherer has to leave town to pick/mine the nodes for skill ups and to have things to sell. They gather raw materials used by the other crafting professions. These are the workhorses that help make the economy function. A gatherer cannot sit and town and make money, he has to go out and work. Given the full picture of the situation, I feel it is fair to give gatherers a small XP gain for the nodes they farm.

Enchanters have to kill mobs (almost all mobs have a chance to drop greens, dungeons just give a higher chance) in order to get the greens to disenchant for the materials. You were killing mobs you did not have a need for until you chose Enchanting. There is your experience gain. Post by Hajisute I really don't think you read my post properly. In order to get all the recipes you need to do farming a.k.a leaving town.

Enchanters supply their own mats, there's no gathering profession to get it for them. And a lot of times you have to visit certain NPC's outside of towns to get something relevant for your profession. Doing all this requires a lot dedication, while gathering it just no-brainer farming 24/7.

You are saying that normal professions are dependant on gathering professions. Did you ever think that without normal professions, gatherers would make 0 gold. How To Data Mine Viacoin VIA. And there's your arguement made useless.

On normal mobs in the world, the drop chance on dropping a green item is fairly low, happens once ever 30min or so, how can you compare this to flying around while having an addon telling you where everything is? And most of the time you need lots and lots of these mats to achiev one skillpoint, while a gatherer just farms how much he/she would like. Not comperable at all. I really don't think you read my post properly. In order to get all the recipes you need to do farming a.k.a leaving town. Enchanters supply their own mats, there's no gathering profession to get it for them. And a lot of times you have to visit certain NPC's outside of towns to get something relevant for your profession.

Doing all this requires a lot dedication, while gathering it just no-brainer farming 24/7. You are saying that normal professions are dependant on gathering professions. Did you ever think that without normal professions, gatherers would make 0 gold. And there's your arguement made useless. Wow just wow!

2.2k unrested xp per node hardly makes or breaks the game for toons without gathering professions. Wait a minute, I know what going on here your whats called a troll! Seriously though I mine with this toon to supply my blacksmithing profession both of which slow down the leveling of my toon. I dont recall reaching max level being a race anyway. If your not a troll my apologies and if your not a troll I think you need to get down off that cross your on use the wood from it to build a bridge and GET OVER IT!

I really don't think you read my post properly. In order to get all the recipes you need to do farming a.k.a leaving town. Enchanters supply their own mats, there's no gathering profession to get it for them. And a lot of times you have to visit certain NPC's outside of towns to get something relevant for your profession. Doing all this requires a lot dedication, while gathering it just no-brainer farming 24/7. You are saying that normal professions are dependant on gathering professions. Did you ever think that without normal professions, gatherers would make 0 gold.

And there's your arguement made useless. And if gatherers don't farm, crafters make 0 gold because they don't have the materials to produce products with.

Agreed that Enchanting is a slight exception to the rule because it's the only profession of gathering and crafting with one profession slot. Inscription doesn't apply because you need herbs to make pigments, which are provided by Herbalists.

As for buying the recipes, it's not hard and certainly doesn't need any greater level of dedication than doing a daily. Enchanters can get mats from a daily heroic. Buying basic reagents such as vials is easy and takes only a moment within a town.

However, once you the recipe, that's it, it's yours for good and requires no further effort. The gatherers make constant effort to provide the raw materials to sell on the AH for money.

Their time investment in farming is constant. Doing a heroic for them is a separate animal and thus requires even more time.

On normal mobs in the world, the drop chance on dropping a green item is fairly low, happens once ever 30min or so, how can you compare this to flying around while having an addon telling you where everything is? And most of the time you need lots and lots of these mats to achiev one skillpoint, while a gatherer just farms how much he/she would like. Not comperable at all.

Yes, green drops on normal mobs is relatively low. Dungeons have a much higher chance to drop and they drop a lot.

Choosing to run a dungeon for some greens is different only by experience. First, if you are leveling, you are gaining much more experience than a gatherer flying around and staring blankly at his minimap looking for a yellow dot, because that's so damn exciting. Second, you are also gaining grays to vendor, gold from mobs and dungeon completion, and gear currency (where applicable). Third, running a heroic is much more interactive than farming nodes. I have several herbalists and miners, and I also have an enchanter.

The more I read, the more it sounds like you are upset having chosen an enchanter because of the requirements for material. You are saying that normal professions are dependent on gathering professions. Did you ever think that without normal professions, gatherers would make 0 gold. And there's your arguement made useless. Attempting to state one side of a two-sided coin as irrefutable proof of my argument being 'useless' when the converse side of the coin is also true does not make a valid argument nor does it disprove me. That's being short-sighted and approaching troll territory.

More and more this sounds like butt-hurt. Post by Hajisute Good arguement. However, basically you're saying that I don't have to constant effort to make gold? I have to farm mats to make my enchants everyday.

And for my engineering there's several mats that can be farmed off mobs as well. I could just buy it off the AH instead of getting it for free, but that gives me less total gold earned. Gathering professions doesn't have to make that choice. It's just the moral of it that bothers me, 'just because that person chose a gathering profession, he/she should be able to level faster even though normal professions requires more effort.'

You can't possibly support that. It's the same as saying bronze drake should be 10x times faster than violet proto drake, even though the proto drake is harder to get. Do you seriously think I'd rather have mining (rofl) instead of enchanting which provides excellent stat boosts? Same goes with engineering. I could just buy it off the AH instead of getting it for free, but that gives me less total gold earned. Gathering professions doesn't have to make that choice.

Please explain to me, in your own words, why you believe this is less total gold earned? I think you are due for an awesome lesson from The Greedy Goblin (). The TLDR version is this.

Compare the amount of time it takes to fly around Icecrown for herbs/ore, how much you get during that time, and then going to an AH to post it, paying the AH deposit, and paying the AH a cut of your proceeds which cuts into their gold per hour (referred to as GPH from this point on). A crafter can walk to the AH, buy the materials on the cheap, create a product, and then post it for a slight premium for services rendered as a Blacksmith/Enchanter/etc. In one instance, I made enough gold for 25 Primordial Saronite needed for Shadow's Edge in only four days (last July).

Alternately, I made enough for the Traveler's Tundra Mammoth in only a week. I did not leave the Auction House.

How much farming do you think an herbalist or miner would have to do to make that much gold? What is the time investment, how many laps around Icecrown? As a crafter, I never had to leave the Auction House. I can also guarantee you (disregarding the special exceptions like the Frozen Orb selling spree after Frozo was placed in Dalaran) that they could not sell enough herbs/ore in a similar amount of time to earn that much gold. We all know dungeons gives less XP than doing quests, so you're saying that I should do dungeons (less XP) to get mats while a gatherer doesn't need to make the same sacrifice? Gatherer picks mats to level his profession and sells them to crafters (High Time Cost, Low Gold Gain). Crafter buys mats from the AH or directly from the gatherer (Very Low Time Cost, High Gold Cost).

Crafter makes products and lists them on the AH (Very Low Time Cost, High Gold Gain). Crafters get very tangible character stat benefits from their profession. Gatherers get only a slight benefit to stats they cannot choose. Crafters make more money in less time than Gatherers.

Crafter is upset Gatherer's get experience for gathering. In this case, it's an Enchanter, the oddball of all the professions, who is upset at this. You run dungeons to get mats, you get experience and gold and gear currency at the same time.

Gatherer runs laps around the area to gain maps, only gets a small experience benefit. Yea, not having the same opinions as you defines me as a troll. Disprove all my arguements before even attempting to say such a thing. Sorry, but you are using a common troll defense here. I'm stating facts and you have none. You want me to disprove arguments you aren't even making, you're just crying. I can't make the tears go away, but I can inform you the fact of the matter.

At level 80, there is no experience. You are not arguing, you are complaining that small experience gains to gatherers cannot be justified. You are simply butt hurt over this development. You are upset that you can't have it all and that farming Enchanting mats is a pain in the ass.

That's the price of chosing that profession. You may drop it at any time and pick up gathering since you covet that experience gain so much, which goes away at max level. I'm done arguing with a troll, it's time to go home. Sorry, but you are using a common troll defense here.

I'm stating facts and you have none.OK, according to your logic and I can simply say 'I disagree' with EVERYTHING you've said. I do not need to disprove it. Thanks though, saved me from writing another huge wall of text. I've provided plenty of facts and arguements, you are just pissed because I held my head high and came with reasons why I do not think that it's fair. You can call me a troll all you want, this 'raging' of yours just gave me a victory.

You couldn't stand me and decided enough is enough, your opinion is always the best and the correct one, amirite? I love people who can't stay calm and controlled, proves the validity of your 'facts.' A chair is an idea we created, but we do know its structure is made by atoms. You can't change the idea, but you can change how it looks. A chair has a form and a substance, the form is determined by its abilities and cannot be changed.

But the subtance is what is left. Which is more true?

If you can't see the relevance in this, stop talking to me you're not worthy my replies anymore. And guess what, I can call you a troll too, Troll.